Modify Prefixspan for video game data?

This is for discussing anything related to pattern mining (e.g. itemsets, sequential patterns, subgraph mining)
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gmc
Posts: 69
Joined: Tue Apr 05, 2022 4:48 pm

Modify Prefixspan for video game data?

Post by gmc »

would it be possible to modify Prefixspan to analyse video game data? For exemple, it we take chess as exemple, chess moves could be items. would it be useful or difficult to do?
Alva
Posts: 44
Joined: Sun Apr 10, 2022 12:17 am

Re: Modify Prefixspan for video game data?

Post by Alva »

I think that the input of prefixspan is strings or sequences of events. If the game data can be encoded in that format of event list or sequence, then I think that an algorithm like prefixspan could be utilized. If you have plan to make it happen, then please let me know. Maybe we could collaborate on that topic. I have an interest on video games.
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gmc
Posts: 69
Joined: Tue Apr 05, 2022 4:48 pm

Re: Modify Prefixspan for video game data?

Post by gmc »

Unrelated to the topic, I found that the Java implementation of PrefixSpan in SPMF is really fast when I did some experiments a few months ago. I think it must have took quite many optimizations. I hope I can write the good code like that. I will roll up my sleeves and work harder :D
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