Modify Prefixspan for video game data?
Modify Prefixspan for video game data?
would it be possible to modify Prefixspan to analyse video game data? For exemple, it we take chess as exemple, chess moves could be items. would it be useful or difficult to do?
Re: Modify Prefixspan for video game data?
I think that the input of prefixspan is strings or sequences of events. If the game data can be encoded in that format of event list or sequence, then I think that an algorithm like prefixspan could be utilized. If you have plan to make it happen, then please let me know. Maybe we could collaborate on that topic. I have an interest on video games.
Re: Modify Prefixspan for video game data?
Unrelated to the topic, I found that the Java implementation of PrefixSpan in SPMF is really fast when I did some experiments a few months ago. I think it must have took quite many optimizations. I hope I can write the good code like that. I will roll up my sleeves and work harder